Here's a quick video I made of the FPS in A New Zero while waiting for Ludum Dare to start. The movement is getting better, and the cool thing about having a physically modeled humanoid is the ragdolls are pretty much a freebie. Next I need to add different types of weapons, once I have the system in place it should be easy to try out a lot of variations. I'm thinking the weapons will be similar to X-COM, where a player could have a rocket launcher or auto-cannon but move slower and not have as much ammo as a player with a sub-machine gun.
Are you hanging out in the IRC?
ReplyDeleteNo just checking twitter
ReplyDeleteI keep loving your choice of music on videos
ReplyDeleteIt's a ballman massacre!
ReplyDeleteLooking good. Have fun with Ludum Dare!
You should add a check to see whether a part of the body is stretched more than a given amount, and then rip the part from the body. This would fix the bad-looking ragdoll seen in the video at the rocket launcher part and also add some realistic gore.
ReplyDeleteHey is there any way to reenable friendly bots in .78?
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ReplyDeleteI really look forward to the next ANZ build !
ReplyDeleteThe first iterations were so much fun!
Very Nice Post
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