Version 0.06 is close to being done, the voice chat has taken a while to get working but it's close. Right now I'm adding cell phones, so each team will start with a phone they can use to talk with the other teams. I'd like to have an option for voice only servers, so the teams will need a way to communicate over distances.
The other thing I'm working on is solving the problem of TKing/griefing, you would think a game would have to be popular before someone tries to ruin it for everyone else but that's unfortunately not true. I have a few ideas, mainly having persistent accounts for players on a server, and players with the highest points can be captains of their team and kick griefers off their team. I'm also considering a voting system, or maybe a combination of voting and persistent scores.
In the video you can see a simple AI I've implemented, I want to add some singleplayer/coop missions, part of the reason I want to do this is to hopefully get some media attention. I've sent emails to a few different websites but haven't got any posts about it. Multiplayer games have such a varied experience, if someone actually does try it out the servers might be empty, they might have lag, or there might be griefers. Having a singleplayer or coop mode with a more controllable experience will help I think. I'm also planning on hosting some games where people can join and learn how to play.
Finally I'm thinking of ways to sell this game, my current plan is to keep it free, but if you buy it you can customize your player (I'm adding faces, hair color and a few other details). It won't be a free-to-pay model where you have to buy every single item, and definitely won't give you an in-game advantage. I think it's a good way to keep the player base but still hopefully make money so I can rent a dedicated server and stuff like that. What do you guys think?
By the way I am working on A New Zero again, and a lot of the tech for Sub Rosa will find it's way into ANZ and vise versa.