I added a simple AI to test out infantry combat. There's only two weapons so far, a submachine gun and an auto-cannon. At the end of the video you can see how to look around corners, you back up to a wall, hold down the right mouse button and then look right and down. I've seen a lot of games with cover systems, but they're almost always just pressing a button to cover. I think it's more interesting to actually control it yourself, it feels pretty natural once you get used to it. You can also see what happens when I decide to leave cover and charge in.
I will be doing an open beta with infantry soon, there's a lot of things to fix/add to do an open test though, last week I found a bug where it runs at 2 seconds per frame on some PCs here. I also need to optimize the net code, and improve the AI some. And no, the ballmen aren't final, but it will be some sort of abstraction of a human.