Thursday, April 17, 2008

Bob Loblaw Blob Blog

Here's a video showing what I've been working on the last few months, as you can see Gish's physics have changed quite a bit. We started out with physics similar to Gish 1, but we were running into the same limitations we had with the old model, so we decided to start over. The new model is made up of 128 particles which move independently and have an attraction to each other. The trick has been wrangling the particles to move as one blob, it's getting closer but still needs some work to feel like the original Gish. The cool thing is we can use the particles instead of a hit points, so Gish gets damaged by losing particles. This is good news for anyone who dropped too far in Gish 1 without holding jump and died.



We've also been working on the graphics, there's not much to show of that right now but we should have something in the next month or so.

Ramjets fan(s?): I've added a lot of new features and should have a new version up in early May.

24 comments:

skinny said...

Wow! That's hot!

I know Gish is a blob of tar, but that's SCREAMING out to be textured with trippy paisley.

Sega said...

What's the song in the trailer? Is it original to Gish 2?

Raigan said...

best post title ever!

Raigan said...

that looks really awesome. the only question now is: will gish be given amoeba-like ingesting powers?!

Panyi said...

Small Gish clones to reach small areas:D Good Idea!

Mark said...

If 128 particles is the defualt size, I think it would be cool if there were pools of tar you go into, so you would grow really big. To keep it balanced, your excess tar would slowly go down. I remember seeing some picture with a growing Gish, so maybe you already thought of that?

Also, the new "you found a secret" sounds are even greater than the originals, and that's hard.

BuboNulus said...

Yummi!

Brett said...

The Song is "The Secret Song" that is after "Carry Stress in the Jaw" on Mr Bungle's "Disco Volante" album.

Good Album, though it's not for everybody.

Luis Antón said...

Hello Cryptic Sea!

That new gish model is just awesome. I'm looking forward something playable!

I worked on a particle system for object tracking in computer vision using Boids,
and I am really interested in something that uses a viscosity model similar to yours. Is there information about your particle model somewhere? Some technical paper, some well-known equations, whatever? Or is it entirely your creation and you want to keep it secret?

Anyway, congratulations. The effect is just great!

Connor said...

Maybe if Gish was slightly less malleable (squishy) as a larger blob so he would behave similarly as when he is smaller, since the tiny blobs acted more stable.

Connor said...

addition:
That way gameplay would not change as much with size. :D

Alex said...

We are considering having Gish ingest objects as a way of collecting them, I think it could work pretty well. The physics in the video are still pretty early so the malleability and such are subject to change.

Luis: Send me an email and I can explain it in more detail.

Ryan said...

Ramjets fan here, I can barely wait for the mentioned update :D I hope there will be an altimeter in this new version and hopefully it will also be more gamepad friendly (with the current version I couldn't find any way to load/drop a bomb with the gamepad buttons, for example, I still had to use the keyboard).

PS: Video for Gish 2 looks awesome, great job on it (and on Ramjets as well :D )

Riccardo said...

if THIS doesn't make a gamedesigner mind spin really fast, I really don't know what can do it!!! Impressive, that's impressive. I can only imagine how happy could you be after testing the first prototype of this and observe that it could really work for the game!
Without any doubt, gish 2 is gonna be great.

Robert said...

It would be a awesome to try to run that tech demo through the existing levels.

Michael said...

Hi Alex,

Are you still having trouble making the new particle based blob move as a single object?

The video inspired me to make a similar particle based blob simulation, and I've solved the problem in a very simple and elegant way.

I'd like to know your approach too, so maybe we could exchange ideas?

Cheers, Michael

Xtra said...

O.O WOW! I can't waot for gish 2 the new blob looks awesome! gee that really brings whole new gameplay to what was already such a unique game! :o amazing love how he blows up and flings blobs around :D

Qjet said...

I just wanted to say you should consider loosing the forces attracting two particles together based on how many are connected in the group, it's very un-gish-like to see a little tar ball basically acting like a rotating ball. I'd love to see the bit's of tar act gooey when knocked off.

Vamediah said...

Youv'e really justified a seaquel with this update. it really looks amazing and feels viscous enought too be warm tar as well.
i noticed that the parts that come off gish seem to stay active still, i.e. responding to key inputs, but perhaps they will eventually become inactive pools of tar (not after some time, but later in development)?
also, i guess gish's face is somewhat problematic now? unless it sort of fades in and out if it becomes too small or something.

great work, i actually wasnt expencing allot from gish 2 untill now.

Connor said...

For small cracks, such as in the video at about 1:55, you should be able to "snake" through small spaces like that, where the particles sort of follow each other...
;)

Connor said...
This comment has been removed by the author.
Arseniy said...

Can we expect any updates soon? I want my Ramjets, and I want them now :P

Ryan said...

Yeah, me too! :D

Connor said...

"I just wanted to say you should consider loosing the forces attracting two particles together based on how many are connected in the group, it's very un-gish-like to see a little tar ball basically acting like a rotating ball. I'd love to see the bit's of tar act gooey when knocked off."

-that's exactly what I was thinking of!
the tiny blobs do look odd.