Saturday, December 17, 2011

Ludum Dare Halftime


Ludum Dare is halfway through, I have the basic engine working, still need to figure out the gameplay.  The concept of the game is that the speed of light is really slow, like 1 m/s or so.  I'm going to try and figure out some puzzles based on that, I need to fix up the engine some more before I can though.  The engine is a raycasting voxel engine but it casts rays through 4 dimensions instead of 3.

1 comment:

Robbert said...

Oh my god, that's incredible.