Ludum Dare is halfway through, I have the basic engine working, still need to figure out the gameplay. The concept of the game is that the speed of light is really slow, like 1 m/s or so. I'm going to try and figure out some puzzles based on that, I need to fix up the engine some more before I can though. The engine is a raycasting voxel engine but it casts rays through 4 dimensions instead of 3.
1 comment:
Oh my god, that's incredible.
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