Here's a quick video of my Ludum Dare game so far, you can see some of the effects of having a very slow speed of light, the ball appears to warp when it's moving towards the camera. I've been working on optimizing the raycasting, I changed the structure of the voxels to a nested grid, which at first seemed way slower but that was just a bug in calculating which part of spacetime to check. I'm done for tonight so tomorrow will be a mad dash to try and finish it.
2 comments:
Figuring out puzzles for this will be really difficult I wager.
I'll try to do some 免费VPNposts tomorrow with advance updates.
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