I actually finished something for Ludum Dare, it's entered in the game jam section (72 hours instead of 48, and relaxed rules). It's a first-person puzzle game, you can slow down light to 2 m/s, the puzzles are very simple right now since I didn't have much time to work on them. The engine is a 4D raycaster, the world is stored in a 4 dimensional voxel grid, as the ray moves though the spatial grid it also moves backward in the time dimension. There's a lot of cool stuff that could be done with this with some more time.
Try it out here: relativity.zip
5 comments:
Aww, only three levels? It ended just as I was wrapping my brain around it :-0
It's definitely unique, though - I'd love to see where you go with this.
Is there a fake ending?
Is it only 3 levels?
Anyway, I enjoyed it.
This games remembers me about
two game made by the genius Increpare
Lightcone prototype 1
http://www.increpare.com/2008/10/prototype-lightcone/
Lightcone prototyoe 2
http://www.increpare.com/2008/10/lightcone-prototype-the-second/
Yeah I ran out of time and barely got those 3 levels in, I think with some more time to think about it I can come up with more interesting puzzles. After you win you can start again and slow light down to 0.5 m/s which makes some interesting effects.
Since light moves slowly, is it correct in assuming that when you look at things far away you really are looking into the past? I love the idea, but I don't really understand what gameplay mechanics would emerge from something like this. Clearly I should try playing it.
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