Monday, December 19, 2011

Ludum Dare: Relativity


I actually finished something for Ludum Dare, it's entered in the game jam section (72 hours instead of 48, and relaxed rules).  It's a first-person puzzle game, you can slow down light to 2 m/s, the puzzles are very simple right now since I didn't have much time to work on them.  The engine is a 4D raycaster, the world is stored in a 4 dimensional voxel grid, as the ray moves though the spatial grid it also moves backward in the time dimension.  There's a lot of cool stuff that could be done with this with some more time.

Try it out here: relativity.zip

5 comments:

Matt said...

Aww, only three levels? It ended just as I was wrapping my brain around it :-0

It's definitely unique, though - I'd love to see where you go with this.

Augusto Cia Augusto said...

Is there a fake ending?
Is it only 3 levels?
Anyway, I enjoyed it.

Augusto Cia Augusto said...

This games remembers me about
two game made by the genius Increpare
Lightcone prototype 1
http://www.increpare.com/2008/10/prototype-lightcone/
Lightcone prototyoe 2
http://www.increpare.com/2008/10/lightcone-prototype-the-second/

Alex Austin said...

Yeah I ran out of time and barely got those 3 levels in, I think with some more time to think about it I can come up with more interesting puzzles. After you win you can start again and slow light down to 0.5 m/s which makes some interesting effects.

namuol said...

Since light moves slowly, is it correct in assuming that when you look at things far away you really are looking into the past? I love the idea, but I don't really understand what gameplay mechanics would emerge from something like this. Clearly I should try playing it.