This video shows a few of the things I've been working on, first off is a rocket launcher, which is pretty self-explanatory. They will have very limited ammo and be heavy, so you won't be able to use them all willy-nilly. Next up is some of the aerodynamic stuff I'm working on for the planes, I'm still trying to find a good balance between interesting air combat and not too hard to fly. I'd like to put together a test version of the air combat but it's hard to find time with all the other things that need to be done. The third part of the video shows the walking/running physics demo, right now it looks pretty silly but it should work well once I get the parameters right. Eventually the movement in A New Zero will use this so it will be more realistic than in almost every other FPS. One thing I want to be able to do in the game is dive over walls or other obstacles, once this movement is in I think that should work pretty naturally.