Fixed player character bug
Bandages can now be used twice
Old spawn building is now a hospital
Can exit immediately in hospital (player's character will disappear)
Otherwise your character will remain there for 1 minute
Trade missions can now have more than 1 team with cash
Death tax is now 5% of your cash over $10,000
Civ killing with 2-5 mins of spawn is now $10,000 plus 5%
Changed stock calculation, now decreases half of the potential increase if you fail (another team gets the disk)
Fixed client stock report bug
Fixed body parts getting stuck on stairs or windows
Fixed train window bug
Fixed stock display bug
Limited car buying to 3 per hour
Limited stock to 100,000 shares per team
Here's some of the changes for Alpha 23:
You can now buy stock in your company, if you succeed in missions the value will go up, if you fail it will go down. When you sell stock you get 95% of the value.
The banking in your base is now the company account, if you have a trade mission you can withdraw up to the amount in the mission info. At the end of the mission the money withdrawn will affect your stock price according to the market cap (value of the stock times the number of shares). Depositing money in the base also goes into the company account, with the same formula. Example: If the total shares owned by your team is 100, and the value is $100, if you deposit $1,000 the value of the stock will increase to $110.
You will now spawn outside of the city, the train should come around every couple minutes. Get on it.
Civilian killing penalty:
There is a $10,000 penalty for killing a civilian within 2-5 minutes of their spawn, the amount is randomly chosen by the server. If a civilian picks up a gun the timer goes to zero.
There are now 3 chat modes, normal, yell and whisper, this will affect the range at which players can see the text.
T: Talk mode
Y: Yell mode
U: Whisper mode
added $1000 bill
added ambient occlusion option
fixed glass slowdown
fixed player movement/standing up
fixed view while rolling
fixed players warping through walls/floors
fixed car engine sound