Monday, August 3, 2015

Sub Rosa Alpha 24

UPDATE 8/4

Dedicated servers:
Windows
Linux
To run an open world server add "gametype=4" in the config.txt
Server system requirements are pretty high right now, does not run on a potato.

Spawn killing penalty is much harsher now, 5% and you will take as much damage as you give out.  When a player spawns they have a timer between 3 and 6 minutes (real time), if they pick up a gun or enter a base the timer is set to zero.  Entering a car sets the timer at 15 seconds maximum.



One of the main changes is the engine, it can now support a lot more types of buildings which will help to add more detail/expand the city.  I know one thing people are going to ask about is optimization, now that the engine is mostly complete I'll be working on benchmarking tools (so I can tell what's running slowly on different PCs) and implement the ideas I have for improving the rendering.

I'll put up a link to the Windows/Linux dedicated servers soon, hopefully people can host servers in all the places where people have had to deal with bad pings up to now.

Additions:
added round-based mode
added voice chat
added magnum (the ammo is just a magazine right now but it will be an actual revolver soon, Receiver-style)
added uzi
added gun shop
added helicopter
added fall damage

Changes:
Stock increases are more reasonable now, just a temporary fix as the stock system will change soon
Teams now start with two phones, the first has the team number and the second has the team number plus 1 (Nexaco is 4444 and 4445)
Improved gun/item handling, still working on smoothing this out more
The hospital is the only place to heal, testing this out for now

Fixes:
Fixed the landscape rendering which was extremely slowly on some video cards
Smoothed out the netcode for cars and players